
- #Taito type x2 dmac drivers
- #Taito type x2 dmac update
- #Taito type x2 dmac Pc
- #Taito type x2 dmac ps2
So just to recap the wrapper will make Raiden III and GigaWing Generations fully rotatable and fully playable. I will release everything late tonight when I get some time. I am currently making nice icons and collecting as many "official" bezels as possible via other ports. I did include support for a slowdown app that "sorta" works, but there are better options out there. The wrapper is finished (and by finished I mean I'm not messing with it anymore) at this point. Hopefully someone will eventually find a solution.

#Taito type x2 dmac Pc
I"m pretty sure the two games in question have a pc port though, so I don't think it's worth losing sleep over. Any throttling of the game's speed makes the sound stutter, similar to when you try to run a mame game that your system can't handle. See the game graphics play too fast but the sound doesn't. I did manage to find a couple of commercial programs that slow it down, but it pretty much ruins the game. Slowing it down doesn't seem to effect the game speed, as a matter of fact it appears to close itself after it sets up some fancy hooks. Long story short I don't have access to the game process, because the typex_loader has locked me out of it. it's constantly man-handling the directx renderer, forcing it into windowed mode and somehow preventing the game from crashing (if you close dxwnd the game instantly crashes).Īnd then you've got my app trying to send stuff to the two fake windows hoping it will somehow be passed along to the real window, which is locked out from user input via the loader. it's has a low-level directinput hook in place and it steals most of the game's messages. Yeah that was the first thing I thought of but it won't work because there's too much going on. This is because it's brining up the alt-menu, even in fullscreen! The fix is simply not to use alt, BUT if you want to be able to pause the games there you go. I don't know if you've noticed or not, but the games appear to "pause" when you press alt. Key bindings I might not be able to fix BUT it's weird exit issues and such I can via a wrapper. It has a bunch of bad hacks implemented instead of using the typex_loader. I'll look into it when I have a few days to kill. I've tried several videos in place of the official one, including avis and mpegs (renamed to wmv of course) and none of them play properly BUT I can hear the sound of the video.īoy this game has some issues. At least we know where to look though.īTW it is NOT the codec.
#Taito type x2 dmac drivers
There are tweaked video drivers that can handle this issue but I'm not brave enough to try them. I think this is why SFIV locks up on the videos seeing as how it was programmed for win xp. Since then it's been removed in favor of a more universal hw accelerated one. Prior to Vista, videos played in a directx application could be handled via a colorkey overlay. One of the benefits of programming a lot of wierd stuff is the fact that if a commercial product has a bug, you might recognize it. These pc games are the first time I had to write a full-fledged wrapper in over 10 years! Memories. Emulators are pretty much command-line friendly at this point.

I"m taking the time to make sure the wrapper is as stable as possible, but there isn't much to it, so I should release it tonight.
#Taito type x2 dmac ps2
I made a 4:3 and 16:9 bezel from the ps2 bezel in giga wing and it looks quite nice. I even added support for bezels since there is a lot of empty space, praticularly if you are playing them on a hd display. It isn't one of those lame key simulation ahk exes either, all of it is done in pure api code. I'm in the process of writing a wrapper that automates the entire process! You still need irotate and dhwnd, but you don't have to deal with them, the wrapper does everything.
#Taito type x2 dmac update
I wanted to give an update on these games and some of the problems and fixes I've found/created.
